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Old Aug 14, 2007, 09:50 PM // 21:50   #361
Vergilius
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first, sorry for those tripple posts one almost identical to another...


Quote:
Originally Posted by sockevin91
i think itd be cool if you grew up or something...... like if you lvl 5 and under you looked like a young teenager (13-15) and so on

hmm i dunno about that, but as we lvl more, our beard grows and we can go to hairdresser to cut it off or to give us a new style. Norns can get stronger look, asuras can get their ears bigger and so on...

Quote:
Originally Posted by sockevin91
and if you could bring your gw1 char, and even though they would be dead sience its like 100 years in the future, they could transfer over as a ghostly looking guy like the ghostly hero or something
we can transfer titles, armor (wich can't be used but gives you bonus) and mini pets.

I am sure I posted these prepositions and gonna do them again!

† more wide opened space that is not just a path surrounded by hills....†
† in game customer support!!! †
† hair dressers †
† armors can be a drop! †
† crafting!! (mentioned already but gonna post it again it again) †
† auction houses (mentioned already but gonna post it again it again) †
† in game mail system (mentioned already but gonna post it again it again) †
† climbing not only on trees but on walls!! †
† if there will be assassin like class, then make them able to sneak, but a target can only sneak in shadows and if you add day cycle assassins can sneak during the night. sneaking can't be detected in caves and dark rooms. Players can equip torches or lanterns to detect sneaking. Also, if assassin is coming behind me during the day (or light) I can't see it. Instead, only if assassin is in front of me and not to far away I can see it! at least think of this †
† I dunno if u gonna keep instant transportation, but at least give us mounts for fast traveling inside that zone and allow mounted combat!!! †
† player owned housing! (mentioned already but gonna post it again it again)†
† I know 8 skills limit is a core of GW, but listen to this... why not make skills that are ''unlimited'' meaning there is no max numbers of which we can have, while we can only bring 8 (ok it is a bit low number IMHO) ''limited skills''. ''unlimited'' skills are skill like climbing, sneaking..... while ''limited'' are skills used as spells, abilities used in combat etc...... †
† do not show quest goals and mobs on map!! give rangers a spell that shows tracks (only tracks on mini map, not mobs!! so that we need to look at the tracks on map to get to a mob!) on mini map †
† GW is pretty hard to solo! some areas are to crowded with mobs while on some there are no mobs for 2 minutes of walking †
 
Old Aug 14, 2007, 09:51 PM // 21:51   #362
Ascalonian Squire
 
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Hello. Recently there have been some changes to the Gw1 game to help or at least attempt to help stop exploits, bots and other ways of gaining money in an outrageous ammount of time. Now I dont know if ANET has thought about this or already concidered in past and shot down the idea for unknown reasons, but this would be a great way to try to get rid of all that in Gw1 and the upcoming GW2 (this is relevant to thread) .. Why not add PunkBuster? its a program that keeps people from cheating, exploiting and running bots. Ive played numerous RPG and First shooter games in which they had PunkBuster and you HAD to have punkbuster or u were NOT able to play the game online. In the game if u were idle for too long (bots known to do this) or cheating or exploiting or whatnot you were automatically kicked from the server (kicked offline) .. now In my theory this would solve a LOT of the issues. I dont see no way of getting around PunkBuster. It would also save a lot of man time from tryin to figure out new and better ways to make the game more fun without bots and cheats and exploits. This is just my theory though , I would like some feedback on this idea.

Thanks.
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Old Aug 15, 2007, 01:33 AM // 01:33   #363
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and idk if anyone posted but there should be day and night so its kinda real
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Old Aug 15, 2007, 10:12 AM // 10:12   #364
Vergilius
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Quote:
Originally Posted by sockevin91
and idk if anyone posted but there should be day and night so its kinda real
yea it has been posted a lot of times and if you write it again it will help because Anet will see that many ppl want it.



Quote:
Originally Posted by Stoneydork
Hello. Recently there have been some changes to the Gw1 game to help or at least attempt to help stop exploits, bots and other ways of gaining money in an outrageous ammount of time. Now I dont know if ANET has thought about this or already concidered in past and shot down the idea for unknown reasons, but this would be a great way to try to get rid of all that in Gw1 and the upcoming GW2 (this is relevant to thread) .. Why not add PunkBuster? its a program that keeps people from cheating, exploiting and running bots. Ive played numerous RPG and First shooter games in which they had PunkBuster and you HAD to have punkbuster or u were NOT able to play the game online. In the game if u were idle for too long (bots known to do this) or cheating or exploiting or whatnot you were automatically kicked from the server (kicked offline) .. now In my theory this would solve a LOT of the issues. I dont see no way of getting around PunkBuster. It would also save a lot of man time from tryin to figure out new and better ways to make the game more fun without bots and cheats and exploits. This is just my theory though , I would like some feedback on this idea.

Thanks.
first, punkbuster is addon, that can be affected with various viruses, and Trojans. second, Anet doesn't support 3rd party programs. third, not all ppl fovourite addons, and some are strong enemies of them. fourth, not all ppl want to be forced to have something before starting game.... fifth, in GW when you paly 2 hours you get warning and then if you don't get offline in the next hour, you got disconnection, it is enough about boots.

only way is that Anet makes their own ''punkbuster'' that will be a part of game, and came from a right source, it is not an addon, and we are all happy..

 
Old Aug 15, 2007, 05:30 PM // 17:30   #365
Vergilius
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and here is another preposition btw!

† when mob drops something, in GW1 it just flies abow mob's head and falls down the ground... Well personally i don't like it and I prefer a loot window.... so Anet, think of it. this might be to much like WoW or LOTRo or anything, but this is just like Diablo..... so think of it... †
†destructible buildings and siege weapons †


 
Old Aug 16, 2007, 05:27 PM // 17:27   #366
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[QUOTE=Spirit_Axery]Idea: Don't raise the level cap to 100+ please.
Personally, I don't feel that the status quo (level 20 cap) should change for the benefit of such people, but if it must, make it 30 or 40 or 50, max.

I would like to add my two cents to this idea:

I LOVE THE LEVEL CAP! This makes the game not about how many hours you can grind through to find X or use Y, but how you use what is available to you. I made it through Factions and Prophecies PVE with one character only capping a single Elite skill. I'm also proud to say I did this without any runners advancing me etc. Just good hard play with good teams. The whole point of GW. Please keep this feature (or at least the flavor of it) in GW 2.
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Old Aug 16, 2007, 06:00 PM // 18:00   #367
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Default GW2 Preview?...Have you installed and played Dungeon Runners?

OK I might be way off base here, but I downloaded and have about 40 hours worth of play time in NCSoft's Dungeon Runner title. I have come away with the idea that this game is a sandbox for the Devs to try out ideas for GW2. Although the humor is not reminiscent of GW, the actual gameplay, skills usage, etc. is. I know I've read things about GW2 using 'worlds' rather than regions, guess what..u can see it in action in Dungeon Runners. DR is also a no fee based game, with a small fee monthly to use 'members-only' items. I also remember reading ways the devs want friends to be able to find each other in GW2, again this system is in place in DR. It has a combination of instances and open areas, bending the rules as we know them in GW1. I highly suggest checking it out, if only to see some of the mechanics that MIGHT be being considered in GW2.
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Old Aug 17, 2007, 08:35 PM // 20:35   #368
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If you guys from Anet ever decide not to have level cap, but instead unlimited, keep in mind that difference between lvl 1 and 20 is big. difference between lvl 20 and 100 huge, difference between lvl 100 and 500 small, and difference between lvl 500 and 700 tiny and between 1000000000 and 10000000000000000
unnoticeable. But answer me this... if max lvl of mob in game is lets say 200.... how am i gonna get to lvlv 100000000000000000000000?


 
Old Aug 19, 2007, 11:36 AM // 11:36   #369
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This is an idea I've seen by playing 2 Moons.

It would be nice to have some sort of magical u^grades attachable to your weapons apart from the regular upgrades.
For instance:

You got your regular sword with for instance Furious etc. enchanting, you know the deal.
Then you can have magical upgrades that say like +6 against Fire damage or +7% sundering.
These weapons can be bossdrops making them very unique and wanted, but to make sure there is always chance of getting these items these upgrades can be found in the world in the form of stones, gems, other magical items that can then be forged to your weapon making a regular item more valuable and personalized.
Obviously that would prevent the weapon from being sold unlike a bossdrop that comes like that ready made and uncustomized.

Just an idea I've been having lately.
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Old Aug 19, 2007, 11:40 AM // 11:40   #370
Vergilius
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Quote:
Originally Posted by Emik
This is an idea I've seen by playing 2 Moons.

It would be nice to have some sort of magical u^grades attachable to your weapons apart from the regular upgrades.
For instance:

You got your regular sword with for instance Furious etc. enchanting, you know the deal.
Then you can have magical upgrades that say like +6 against Fire damage or +7% sundering.
These weapons can be bossdrops making them very unique and wanted, but to make sure there is always chance of getting these items these upgrades can be found in the world in the form of stones, gems, other magical items that can then be forged to your weapon making a regular item more valuable and personalized.
Obviously that would prevent the weapon from being sold unlike a bossdrop that comes like that ready made and uncustomized.

Just an idea I've been having lately.
I thought that runes are magical enough. well in that case there should be runes that give you magical effect or bonus. Anet said that there will be a larger number of upgrade components that you can put on your equipment or unusable items then the number from GW1
 
Old Aug 20, 2007, 05:25 PM // 17:25   #371
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Join Date: Aug 2007
Guild: The Lords of the Rings
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Lightbulb My idea's

Im sorry if this allready once said its just too much to read all through. Besides, Ive seen the argument that it will help show how much something is wanted.

Here are my idea's:

-If there will be runes, please make them stack. I hated the fact that my bankaccount was filled with them right from the beginning. Then I sell them all in a moment of rage and when I start a new char I regret it again.

-Introduce custom selfmade guild-emblems. I originally had allready misunderstood that this would be the case in GW1. I was deeply disappointed when I saw I was wrong. You see, making your own emblem will greatly enhance the feeling of personality of your guild. It might also somehow cause some more variety to be seen amongst the emblems, because when you examine the emblem of a random player you will allmost allways see something with:
. A sword
. A pattern with flames
. Gold and/or White

It could also give possibility to fit it better with the name of the guild. The emblem could be made with a in-game editor (which would be easier as there sure are certain requirements of size and filetype) or a option to upload images.

I've also read these other sugestions:
-Emblems on shields. I really like it!
In real life, emblems were mostly on flags, (maybe nice idea for pvp)
and allmost just as often on shields.

-Different optional voices would certainly improve the bond with your char!
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Old Aug 22, 2007, 07:59 AM // 07:59   #372
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Default My suggestions

I've been thinking quite a bit about the possibilities of a totally new Guild Wars game. I'm very pleased by the ideas that ArenaNet announced about the major changes that Guild Wars 2 will make in comparison to the current game.

While I enjoy the current Guild Wars a lot, it has some unfortunate design decisions imho:
  • The current Guild Wars is too much skill-based.
  • There are way too many skills.
  • A very low level cap.
  • Gaining experience after level 20 and getting some skill points becomes useless.
  • Lack of an in-game advantage for high-end weapons, items and armor.


I was pleased to hear that Guild Wars 2 will address these limitations. I really hope that Guild Wars 2 brings much more rewards for players who invest a lot of time and effort into their characters. I hope there will be no level cap, with a system that it will get more and more difficult to level up after gaining a certain 'base' level. In this way, die-hard players can still get an advantage over casual players, without having a too large difference.

I also hope that Guild Wars 2 will move away from the purely skill-based approach of the current game to a more balanced approach of things like experience, skills, items, weapons and maybe other things like allegiance. This should keep the game interesting in the long run with much more targets to develop your characters in.
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Old Aug 22, 2007, 08:47 AM // 08:47   #373
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Quote:
Originally Posted by symbiote
One more thing...

How about Beastiality, that you can turn in to a beast or something like that...


Uh, yeah, sure, but let's find it a different name. beastiality
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Old Aug 22, 2007, 08:50 AM // 08:50   #374
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I would like an option pause/save instances.

I regret that I'll never be able to complete the entire UW and FoW because I can never be online long enough at once.

If I could just pause them and save them and then restart them later when I have time to continue that would be great.
They could even let you save grouped instances and allow you to conitnue with the same group or replace certain members with npc's if they are not availlable.

Once you continue a saved instance you can or cannot go back to the earlier save. (whichever they decide to implement is fine with me.)
Playing a character that was in a saved instance might have to remove the saved game. (In order to prevent abuses.)
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Old Aug 22, 2007, 09:00 AM // 09:00   #375
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Just one warrior class which can use sword/axe/hammer/dagger/bow/scythe/... whatever you want.
Make the attacks skill generic so they apply to each weapon type the same way.
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Old Aug 22, 2007, 11:20 AM // 11:20   #376
Vergilius
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[QUOTE=Hyper.nl]

Quote:
Originally Posted by Hyper.nl
The current Guild Wars is too much skill-based.
And if you mean player skilled based, then I don't see why are you complaining. that is just the greatest thing and should be like that in GW2
Quote:
Originally Posted by Hyper.nl
There are way too many skills.
agreed. But Anet already said that they will make less skills, and less complexed skills that will behave differently depending if you are jumping, climbing, sliding or fighting multiple enemies
Quote:
Originally Posted by Hyper.nl
A very low level cap.
and level cap will be 100+ or maybe none, but Anet has great system, so difference between lvl 20 and 40 is greater then difference between lvl 100 200. wish is great. but if I can somehow get to lvl 1000000000 killing max lvls in game that are 500, ppl will see me and say ''woah this guys plays alot''
Quote:
Originally Posted by Hyper.nl
Gaining experience after level 20 and getting some skill points becomes useless.
not really but that won't be in GW i hope
Quote:
Originally Posted by Hyper.nl
Lack of an in-game advantage for high-end weapons, items and armor.
agreed =(
 
Old Aug 22, 2007, 11:22 AM // 11:22   #377
Vergilius
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Quote:
Originally Posted by odly
I would like an option pause/save instances.

I regret that I'll never be able to complete the entire UW and FoW because I can never be online long enough at once.

If I could just pause them and save them and then restart them later when I have time to continue that would be great.
They could even let you save grouped instances and allow you to conitnue with the same group or replace certain members with npc's if they are not availlable.

Once you continue a saved instance you can or cannot go back to the earlier save. (whichever they decide to implement is fine with me.)
Playing a character that was in a saved instance might have to remove the saved game. (In order to prevent abuses.)
I think that is a bad preposition =( I don't like pausing option in MMORPGs. ever.

and for the weapons i suggest that as much as u use that weapon, your skill is better. (in PvP weapon skill 1 at one player and 100 at another doesn't matter. In PvP they all have maxed skill)
 
Old Aug 22, 2007, 01:48 PM // 13:48   #378
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Join Date: Jan 2007
Default Minimize Grind and Fix Some of the Downfalls of the Title System

Hi everyone, this thread was originally posted in in Sardelac Sanitarim, where it does fit, but I think it has even more importance here because the problems it addresses can probably not be fixed in GW as it is today, but can be avoided in GW2. I have made some additions to the original post which are in italics.


Life and this world have truly become sad if people have to turn to a video game to feel a sense of accomplishment and pride, and in my opinion that IS NOT and SHOULD NOT BE what video games are about. Feeling a sense of pride and accomplishment is good in things like getting A's in school, being good at what you do for your extracarricular activites wethere its football team or the band, and acheiving those things involvles alot of hard work. Video games are about fun and you shouldnt have to dedicate your life to them to have fun playing them. In fact I hope that the developers get away from the grind altogether, the skill grind, the title grind, the fame grind, and just make the game fun to play so people will play because they think it is fun and not because they want to achieve Rank 12 so they can feel like they are better than the majority of people ingame. Im am not saying eliminate titles, but improve the system and find a way to minimize grind in the game. Althogh it seems some titles are just grind oriented such as lightbringer, could there be a way take the emphasis off of the grind and put it on skill to obtain the title. Could it be based on the completion of a series of quests that get harder and harder instead of simply killing a mob over and over again? Could all titles be made account wide? Once you achieve something in game on one character should you really have to do it again to have the title on another character. Having multiple characters makes the game more fun because you arent always playing the same type of role, but as I have discovered in GW1, having multiple rpg characters can be very time consuming. Maybe primary as well as secondary professions could be changed for RPG characters in GW2, and their inventory would have to be huge to cover all of the different weapons and armor they would have to have.

Honestly there are things that are cool about the title system but it really has alot of downfalls in it as well.

HA Rank/Fame Title for example.

This title is really awesome and I love the emote, the downfall of it is what people have turned it into. "Forming R9 SF Spike, need blah, blah, blah....meet under bridge title on" (And ive been away from GW for a while so I dont even know if SF is still viable there because all of the forms of grinding in the game have pretty much turned me off) But my point is, Like I really need to have spent 1000 hours or more getting rank 9 to understand how to spike. Its not that hard, and its a video game people, comeon. Also, just to let you know I have been playing GW over 2 years(spent the first year doing mostly PvE), and Im not complaining because I dont have any rank, Im not a rank 9 by anymeans, I dont have quite that much free time on my hands, but anyways, Im just saying what people have turned the titleing system into sucks.

It is very hard for new people to get into the game in PvP because of this, and with other titles becoming more important I think this will spread into the pve world as well. I have seen players turned down many many times when trying to play in HA because they dont have the required rank. They can join unranked groups there arent many unranked groups there, and not that it takes a rocket scientist to play on any team in HA but putting the unranked groups agianst R9 groups is very frustrating for the newer players and the groups dont stay together for long, and break up after 1 or 2 attempts.

Having the titles are good but they need to have less emphaisis placed on them in the community, and titles like this one need to not be so dependant on having an entire team of people in order to get. It would be cool if they could be individualized, points gained for successful tacticts used successfully by an individual on a team. For example, if you are a spike and you take part in a successful spike you get points for it that go toward your fame title. If you a monk and save a spike you get points for it, etc. Mesmers get points for sucessly maintaing hexes on targets, interrupting, etc. Basically, you would get points based on how well you play the role of any given character, or use a skill for its purposes.This sort of thing could make the title more skill dependant and less grind dependant by making it stat dependant on the individual rather than group/hour dependant the way it is now.(Im not saying developing this kind of system would be easy)

PvE Titles:

PvE titles are good, but in order to prevent them from being turned into something ugly I dont think its a good idea to tie things like elite armors to them. Giving them each their own special emotes perhaps or pve useful benefits like the treasure hunter track has would be good.

Basically I think titles should be something to persue by your own choosing, and if you feel a sense of accomplishment by achieving a title in a video game to each his own, but they should not be a necessity or become a ingame status symbol that keeps people that play games because they are fun to do in free time from being able to do or obtain certain things ingame.

Last edited by D E C E P T I V E; Aug 22, 2007 at 01:54 PM // 13:54..
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Old Aug 23, 2007, 09:10 PM // 21:10   #379
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One thing that should NOT happen is putting potions and such into the game. The thing I hate the most about WoW is how people stack themselves with potions and scrolls and tons of other buffs that do not come from the skills on their skill bar or their teammates' skill bar. Keep it skill based, not item based.
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Old Aug 24, 2007, 12:50 AM // 00:50   #380
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Lightbulb 2 more suggestions.

  1. I heard that the "accomplishments" one has made (like achievement of titles) will port over to GW2 in the form of rewards of some sort as a thank you to the player that has been such a devoted GW1 player. Well besides titles, I would also like the number of character slots from GW1 to be considered as a reason for giving an extra reward. (Reward being something that doesn't give the player a competitive advantage of course) The more slots a player has in GW1 means he/she spent a lot more money on ANet's game and will probably do the same for GW2. So thank them as well.

  2. Unlike GW1, how about actually allowing PvP inside the PvE world during certain weekend events in GW2. Then when the weekend is over we can go back to keeping PvP and PvE separate. I know right now PvP and PvE are kept separate to avoid ganking and abuse of non-PvP players, but I think it would add some adrenaline and excitement to the PvE metagame every now and then as well as help keep the balance within the taxonomy of players. The occasional PvE+PvP fusion would definitely make the game more interesting.

Thank you.

Last edited by Kula; Aug 24, 2007 at 04:35 AM // 04:35..
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